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Create(Device,Byte[],StreamOutputElement[],Int32[],Int32,ClassLinkage) メソッド

C1.WPF.DX.4.5.2 アセンブリ > C1.Util.DX.Direct3D11 名前空間 > GeometryShader クラス > Create メソッド : Create(Device,Byte[],StreamOutputElement[],Int32[],Int32,ClassLinkage) メソッド
The device used to create the shader.
The compiled shader bytecode.
An array of StreamOutputElementinstances describing the layout of the output buffers.
An array of buffer strides; each stride is the size of an element for that buffer.
The index number of the stream to be sent to the rasterizer stage. Set to NoRasterizedStream if no stream is to be rasterized.
A dynamic class linkage interface.
Initializes a new instance of the GeometryShaderclass.
シンタックス
'宣言
 
Public Overloads Shared Function Create( _
   ByVal device As Device, _
   ByVal shaderBytecode() As System.Byte, _
   ByVal elements() As StreamOutputElement, _
   ByVal bufferedStrides() As System.Integer, _
   ByVal rasterizedStream As System.Integer, _
   Optional ByVal linkage As ClassLinkage _
) As GeometryShader
public static GeometryShader Create( 
   Device device,
   System.byte[] shaderBytecode,
   StreamOutputElement[] elements,
   System.int[] bufferedStrides,
   System.int rasterizedStream,
   ClassLinkage linkage
)

パラメータ

device
The device used to create the shader.
shaderBytecode
The compiled shader bytecode.
elements
An array of StreamOutputElementinstances describing the layout of the output buffers.
bufferedStrides
An array of buffer strides; each stride is the size of an element for that buffer.
rasterizedStream
The index number of the stream to be sent to the rasterizer stage. Set to NoRasterizedStream if no stream is to be rasterized.
linkage
A dynamic class linkage interface.
参照

GeometryShader クラス
GeometryShader メンバ
オーバーロード一覧